How to Program in Unity: Using my

How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation

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How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation
Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation! This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be! This video is also a continuation of the procedural animation and environment interaction series on the channel. We'll build upon this state machine to bring our character to life! SUPPORT THE CHANNEL AND GET EXCLUSIVE PERKS: 💛 https://www.patreon.com/iHeartGameDev (Project Files Available) ❤️ https://www.youtube.com/iHeartGameDev/join WANT MORE? Interested in learning more about animating characters in Unity? Check out my growing series of tutorials: ✅ https://www.youtube.com/playlist?list=PLwyUzJb_FNeTR1Q7edAQuWkTKo_Ncq9ck ✦ Like the vid? Please consider Subscribing! https://bit.ly/2YdIb6j ✦ Missed out on the last episode? https://youtu.be/bXNFxQpp2qk SOCIAL: ✦ Discord https://discord.gg/2AxUvsa ✦ Twitter https://twitter.com/iHeartGameDev ►TIMESTAMPS: Intro: 0:00 Concrete State Machine Setup: 0:43 Abstract Middle-Layer: 3:57 Sharing data between states: 5:30 Concrete States Setup: 8:18 Question to the community: 11:00 #unity3d #designpatterns #gamedev