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Today we will look into physics handle component and how to make our hands not clip through objects.
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Timecodes:
0:00 - What we will do
0:23 - Creating Physics Assets For Hands
1:55 - Changing Hands In VRPawn
3:33 - Adding Static Mesh Pivots
4:39 - Physics Handle
7:10 - Replicating To Left Hand
7:53 - Tests
8:32 - Final Words
#unrealengine #vr #virtualreality #virtualhands