How To Load And Unload Sublevels For Optimisation - Unreal Engine 5 Tutorial

How To Load And Unload Sublevels For Optimisation - Unreal Engine 5 Tutorial

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How To Load And Unload Sublevels For Optimisation - Unreal Engine 5 Tutorial
In this tutorial I'll show you two methods of loading and unloading sublevels within your level. This is an alternative to world partition and a very efficient way of optimizing a more linear game by controlling which areas of a level are loaded in at any given time. Patreon: https://patreon.com/MizzoFrizzo Subreddit: https://www.reddit.com/r/MizzoFrizzo_Tutorials/ Facebook: https://www.facebook.com/groups/884349679908510/ Timestamps: 0:00 - Intro 1:20 - Create persistent level 3:56 - Create a sublevel 6:53 - Add an existing level as a sublevel 7:49 - Continue adding sublevels 9:48 - Level streaming volumes 14:41 - Load/unload sublevels with blueprints 25:59 - Sublevels containing box collisions 27:45 - Outro