In this tutorial I'll show you two methods of loading and unloading sublevels within your level. This is an alternative to world partition and a very efficient way of optimizing a more linear game by controlling which areas of a level are loaded in at any given time.
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Timestamps:
0:00 - Intro
1:20 - Create persistent level
3:56 - Create a sublevel
6:53 - Add an existing level as a sublevel
7:49 - Continue adding sublevels
9:48 - Level streaming volumes
14:41 - Load/unload sublevels with blueprints
25:59 - Sublevels containing box collisions
27:45 - Outro