Learn how to light your game in Unity, step-by-step.
In this video, we will discuss topics such as Render Pipelines, Indirect Lighting (Baked, Realtime, and Mixed Lighting), Lighting Settings, Placing Lights, Light Probes, Light Probe Proxy Volume Component, Reflection Probes, and Post-processing in Unity.
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RELEVANT LINKS
Free Cartoon World: https://assetstore.unity.com/packages/3d/environments/urban/free-cartoon-world-191838
Fantasy Skybox FREE:
https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353
Magic VFX - Ice (FREE):
https://assetstore.unity.com/packages/vfx/particles/spells/magic-vfx-ice-free-170242
Render Pipelines:
https://docs.unity3d.com/Manual/render-pipelines.html
Linear vs Gamma Color Space: https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
Light Probes and Scene Loading:
https://docs.unity3d.com/Manual/light-probes-and-scene-loading.html
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TIMESTAMPS🔍
0:00 Intro
0:22 When to start lighting?
0:47 Setup
0:58 1. Render Pipeline
2:08 2. Indirect Lighting
3:04 Baked GI vs Realtime GI
3:52 Mixed Lighting
4:13 3. Lighting Settings
4:46 4. Lighting Mode
5:34 5. Color Space
5:54 6. Skybox
6:35 7. Placing Lights
7:23 8. Emissive Surfaces
7:50 9. Light Probes
8:38 10. Light Probe Proxy Volume
8:56 11. Reflection Probes
10:02 12. Particle Effects
10:20 13. Post Processing
11:16 Conclusion
#unity #unitytutorial #indiegamedev #gamedevelopment #lighting
If you have any questions, comment below, and I will try to answer them to the best of my knowledge.
Thank you for watching the video and reading this description. Take care.