How to Fit Perfectly Cloth with Character Creator 4

How to Fit Perfectly Cloth with Character Creator 4

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How to Fit Perfectly Cloth with Character Creator 4
When your garment has some close-up details, it is important that they retain their original structure. Automatic adaptation is never free of defects and unexpected results in the mesh and textures. Fortunately, Character Creator 4 can overcome these problems in a very simple way. This tutorial is based on a complete outfit available on the Reallusion Marketplace and which is available in "trial" mode. Different techniques are covered: skin weights, mesh editing, use of garment morphs, Hide Body Mesh Tool and are explained especially to those who are new to Reallusion's Character Creator, the software suite that drastically simplifies character creation and animations! Note: some deformations have been exaggerated to better highlight unexpected deformations. Tips: you can also execute this tutorial by transforming any garment into an "accessory" in the "Modify" panel of Character Creator 4... and follow the instructions, even without the "morphs" included in the garment used in the tutorial. I hope you find this tutorial useful. link to "Doughboys Outfit pack" in full trial mode https://marketplace.reallusion.com/us-1917-doughboys 0:00 INTRODUCTION 3:29 Step One: Add the accessory Jacket 5:17 Use of morph sliders to adjust the mesh 5:48 Adjust Hands in the Edit Pose Mode 6:25 Continue adjusting with morph sliders 7:17 Let character creator 4 do the work: Transfert Skin Weights 8:23 Step Two: Some Fun with Hide Body Mesh Tool 11:53 Step Three: The Buttons and the Morphs 13:13 Houston? Where are the shoulder pads sliders? 13:29 My favorite technique: Edit Mesh Mode 14:11 The Last Step: Final Checks and Adjustments 14:35 Check your new Cloth with "X POSE" 14:51 Some Skin Weights fine tuning with Smooth Tool 15:30 Some Basics about Skin Weights 16:47 Let's take the epaulettes as an example 17:52 Swtich to Replace Mode 19:31 Let's see the Result 19:56 Caleb's neck sticking out 20:16 I Choose Edit Mesh Sculpt Mode Hide Brush 21:23 Let's let Caleb walk a little 21:41 I notice one annoying detail 22:23 To preserve reality, let's erase a piece of Breeches 22:51 One more thing: The Belt! 23:24 OUTRO, final greetings