How to add Custom Surface Footsteps Sounds in GASP | Unreal Engine 5.5 | GASP
Enhance your game's realism by implementing surface-based footstep sounds in Unreal Engine 5's Game Animation Sample Project (GASP). In this tutorial, I'll guide you through:
Important:
The events on jump and on landed in default GASP project are inside the CBP_Sandbox Character BP. My project has a separated motionmatching component, which wont be present in default GASP.
Dynamic Line Tracing: Detect various surface types beneath your character in real-time.
Physical Materials Setup: Assign and configure physical materials to different surfaces for accurate sound differentiation.
Animation Notifies: Synchronize footstep sounds with character animations using Animation Notifies.
By the end of this tutorial, you'll have a comprehensive understanding of how to create an immersive footstep system that responds dynamically to various surfaces in your game environment. This guide is suitable for both beginners and experienced developers aiming to enhance their Unreal Engine 5 projects.
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Hashtags: #UnrealEngine5 #GASP #GameDevelopment #FootstepSounds #UE5Tutorial #GameAudio #SurfaceDetection #DynamicFootsteps