Worker Placement is one of the BIG mechanisms. It has a wide appeal - and it’s adaptable to many different themes and genres. Worker placement games can be simple, or they can be incredibly complex. And they’re everywhere. A lot of gamers LOVE worker placement games.
In this video I highlight ten or so design choices which you might want to consider when designing your own worker placement game.
Even better, look at what has been done before, find a gap, subvert a mechanism, and create something totally new.
This video is sponsored by Launch Tabletop. If you would like to create a single copy of your prototype board game, or anything up to 1000 copies, then visit www.launchtabletop.com and start prototyping!
0:00 Introduction
1:28 Sponsor
2:33 Definition of mechanism
3:28 History of mechanism
5:54 Appeal of mechanism
8:54 Scarcity of rewards
9:45 Accumulation spaces
10:10 Timing of rewards
11:42 The provost
12:40 Tracks
14:38 Turn order
15:46 Variable setup
16:38 Asymmetric powers
16:55 Build action spaces
19:00 Neutral workers
19:31 Specialised workers
21:42 Dice workers
22:10 Gain new workers
22:32 Feed workers
23:04 Events
25:32 Bring workers home
27:57 Action blocking
31:55 Checklist for designers