How to create a training environment in Unreal Engine 5 - Dash Workflow

How to create a training environment in Unreal Engine 5 - Dash Workflow

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How to create a training environment in Unreal Engine 5 - Dash Workflow
In this tutorial, you will learn how to use Dash to create real-time simulation training environments like Camp Shelby. Jonathan goes over the tips and techniques you can use to quickly get the most out of Dash to reduce the work time and increase the visual fidelity of any real-world environment you’d like to create. Buildings Assets: https://drive.google.com/drive/folders/1xhOl6va1JFN4w2Tt0xvk391bcSDM-Vju?usp=sharing If you end up trying to re-create a similar training simulation environment yourself, please share it with us, either on our Discord or by tagging us on social media, we love to see how you are using Dash in UE5. Try Dash for FREE: https://www.polygonflow.io/ Join our Discord community: https://bit.ly/DashDiscord In case you missed it, Dash 1.6 is now available, more info here: https://bit.ly/Dash160Notes Instagram: https://www.instagram.com/polygonflow3d/ Twitter/X: https://twitter.com/polygonflow LinkedIn: https://www.linkedin.com/company/polygonflow/ 0:00 Introduction 1:14 Terrain Creation (Terrain Tool) 2:13 Road Creation (Road Tool) 3:46 Grass, Weeds, Debris, & Tree Scattering (Surface Scatter) 6:57 Sandbag & Weed Placement (Path Scatter) 8:21 Utility Poles & Cables (Path Scatter, Cable Tool) 10:29 Physical Fitness Site (Grid Scatter) 11:11 Building Weathering (Decal Scatter) 12:07 Building Materials (Material Editor) 12:37 Unified Content Library