Learn how to transition between multiple animations using booleans in Unity 3D!
This beginner-friendly tutorial is a complete walkthrough of how we can get our characters to transition between animations using the animation controller's parameters.
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SERIES DESCRIPTION:
This episode (Ep: 2) is the third video in a series dedicated to understanding the fundamentals of Unity's animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. And Episode 1 was a full break down of the Animator Component. Be sure to check out the other videos in the series to continue learning!
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►TIMESTAMPS:
Intro -
0:00
Catch up -
0:31
Project Start -
0:50
Animator Parameters:
1:04
First Parameter:
1:27
First Transition:
1:47
Transition Settings:
2:09
Adding a Condition:
2:29
CODE:
2:58
Add our first Script:
3:04
Start And Update:
3:35
Pseudocode breakdown:
4:02
Connect Script and Animator:
4:18
Has Exit Time:
5:23
Has Exit Time Breakdown:
5:29
Transition back to Idle:
6:09
Indefinite Walking:
6:35
Stop Walking Code:
6:53
Refactoring:
7:09
Controlled Walking:
8:16
Learn to Run:
8:26
Code for Running:
8:41
Controlled Animations Result:
9:41
Transition Settings:
9:50
Solo And Mute:
9:55
Transition Duration:
10:20
Transition Offset:
10:33
Interruption Source:
10:45
Next Time:
11:23
Where we’re going:
11:32
Thank you for watching!
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