How to Animate Characters in Unity 3D | Animation Transitions With Booleans

How to Animate Characters in Unity 3D | Animation Transitions With Booleans

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How to Animate Characters in Unity 3D | Animation Transitions With Booleans
Learn how to transition between multiple animations using booleans in Unity 3D! This beginner-friendly tutorial is a complete walkthrough of how we can get our characters to transition between animations using the animation controller's parameters. ACCESS PROJECT FILES & SUPPORT THE CHANNEL: 💛 https://www.patreon.com/iHeartGameDev iHeartGameDev Merch: 💛 https://www.iheartgamedev.com WANT MORE? Interested in learning more about animating characters in Unity? Check out my growing series of tutorials: ✅ https://youtube.com/playlist?list=PLwyUzJb_FNeTQwyGujWRLqnfKpV-cj-eO ✦ Like the vid? Please consider Subscribing! https://bit.ly/2YdIb6j ✦ Missed out on the last episode? https://youtu.be/e94KggaEAr4 SOCIAL: ✦ Discord https://discord.gg/2AxUvsa ✦ Twitter https://twitter.com/iHeartGameDev SERIES DESCRIPTION: This episode (Ep: 2) is the third video in a series dedicated to understanding the fundamentals of Unity's animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. And Episode 1 was a full break down of the Animator Component. Be sure to check out the other videos in the series to continue learning! GEAR: Lumix G7 Camera: https://amzn.to/3Kks1gZ Epomaker GK68 Keyboard: https://amzn.to/3Ke87EB Samson C01U Pro Mic: https://amzn.to/33kDdtG LG 27" Monitor: https://amzn.to/3qAHFwS Lepow 15.6" Portable Monitor: https://amzn.to/3287OtL Logitech G604 Mouse: https://amzn.to/3A6jNV4 Audio-Technica ATH-M50X Headphones: https://amzn.to/3tBaeMT X-Pen Artist 15.6 Pro Drawing Tablet: https://amzn.to/3FE5HLI Apple 15in MacBook Pro Laptop: https://amzn.to/3AbKdFc ►TIMESTAMPS: Intro - 0:00 Catch up - 0:31 Project Start - 0:50 Animator Parameters: 1:04 First Parameter: 1:27 First Transition: 1:47 Transition Settings: 2:09 Adding a Condition: 2:29 CODE: 2:58 Add our first Script: 3:04 Start And Update: 3:35 Pseudocode breakdown: 4:02 Connect Script and Animator: 4:18 Has Exit Time: 5:23 Has Exit Time Breakdown: 5:29 Transition back to Idle: 6:09 Indefinite Walking: 6:35 Stop Walking Code: 6:53 Refactoring: 7:09 Controlled Walking: 8:16 Learn to Run: 8:26 Code for Running: 8:41 Controlled Animations Result: 9:41 Transition Settings: 9:50 Solo And Mute: 9:55 Transition Duration: 10:20 Transition Offset: 10:33 Interruption Source: 10:45 Next Time: 11:23 Where we’re going: 11:32 Thank you for watching! #indiegame #gamedev #indiedev #2020