How Shadow of Chernobyl changed during development (Oblivion Lost prototypes and beta versions)

How Shadow of Chernobyl changed during development (Oblivion Lost prototypes and beta versions)

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How Shadow of Chernobyl changed during development (Oblivion Lost prototypes and beta versions)
If you enjoyed this video, you can check my Patreon - https://www.patreon.com/pcgi In anticipation of a S.T.A.L.K.E.R. 2 (hopefully) coming next year, I've decided to take a look back at Shadow of Chernobyl. This is a very special game for me, but it's a notorious victim of its own ambitions and hype. After 6 years of troubled development, it went through several redesigns and ended up being a completely different game that developers promised to deliver. From Oblivion Lost prototypes to pre-release versions, this video includes rare alpha footage and tells a story about why Shadow of Chernobyl changed so drastically before release day. Enjoy! If you liked this video, don't forget to subscribe and share it, your support is really matters for me! Also, check out the community links below: Steam group - https://steamcommunity.com/groups/pcgaminginquisition Steam curator page - https://store.steampowered.com/curator/36647753 Discord community server - https://discord.gg/SEs5t5v Twitter - https://twitter.com/InquisitorAles 00:00 Intro 04:26 Part 1 - Oblivion Lost 11:34 Part 2 - S.T.A.L.K.E.R.: Oblivion Lost 34:11 Part 3 - S.T.A.L.K.E.R.: Shadow of Chernobyl (2004) 58:19 Part 4 - S.T.A.L.K.E.R.: Shadow of Chernobyl (the final years)