How I Structure Entities In My Own C++ Game Engine

How I Structure Entities In My Own C++ Game Engine

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How I Structure Entities In My Own C++ Game Engine
How do you structure a game engine? That's one of the first questions we as game developers have. Hopefully you'll find this video informative and maybe a bit helpful too. ENTT C++ ECS: https://github.com/skypjack/entt 00:00 Intro 00:06 Entity inheritance 01:25 Entity Component System