Back in 1984, Sierra On-Line's adventure games dominated the PC game scene. Did you ever wonder how they fit such awesome graphics in so little disk space? This video explains how they did it.
It also goes a step further and examines a new approach for upscaling them to high definition.
00:00 Introduction
01:25 AGI's technical achievement
02:08 How efficient was it?
02:28 Could it be upscaled nicely?
02:58 The Flood Fill problem
03:24 My approaches
04:44 The result
Upscaler source code on Github:
https://github.com/eviltrout/agi-upscale
I found the ScummVM AGI specifications invaluable when coding this:
https://wiki.scummvm.org/index.php?title=AGI/Specifications
Follow me on Twitter:
https://twitter.com/eviltrout