This tutorial will teach you how to adevect geometry with volumes, which you can use to blow things apart using the velocity from a pyro simulation. If you have any questions, leave a comment and I'll do my best to help out!
0:00 - Intro
0:06 - Geo Setup
0:32 - Boolean Fracture
2:45 - Pyro
3:18 - Constraints
6:26 - Advect By Volume
9:53 - Outro