High Quality Water in Unreal Engine 5 via Alembic Caches | Part One
Quite a few people asked on Twitter if I could make an explainer / tutorial video on how I went about doing the water for my Epic Megajam entry, Ant Ausventure (available here: https://itch.io/jam/2022-epic-megajam/rate/1686835)
Obviously you don't need to use Houdini for this, you could use anything that does fluid simulations, like Blender or Maya etc.
Hit me up on Twitter @ DylserX