HandmadeCon 2016 - Large-scale Systems Architecture
Jason Gregory (https://twitter.com/jqgregory) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us.
From the fourth session of HandmadeCon 2016. See http://handmadecon.org for details.
Mike Fecadu (https://goo.gl/9bcXFX) - Editing
Neil Blakey-Milner (https://twitter.com/nxsy) - Recording
Mikkel Hjortshøj (https://twitter.com/ThisDrunkDane) - Recording
William Bundy (https://twitter.com/William_Bundy) - Streaming
Zakary Strange (https://twitter.com/StrangeZak) - Streaming
Anna Rettberg (https://twitter.com/aerettberg) - Artwork
Casey Muratori (https://twitter.com/cmuratori) - Interviewer