HandmadeCon 2016 - Large-scale Systems Architecture

HandmadeCon 2016 - Large-scale Systems Architecture

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HandmadeCon 2016 - Large-scale Systems Architecture
Jason Gregory (https://twitter.com/jqgregory) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us. From the fourth session of HandmadeCon 2016. See http://handmadecon.org for details. Mike Fecadu (https://goo.gl/9bcXFX) - Editing Neil Blakey-Milner (https://twitter.com/nxsy) - Recording Mikkel Hjortshøj (https://twitter.com/ThisDrunkDane) - Recording William Bundy (https://twitter.com/William_Bundy) - Streaming Zakary Strange (https://twitter.com/StrangeZak) - Streaming Anna Rettberg (https://twitter.com/aerettberg) - Artwork Casey Muratori (https://twitter.com/cmuratori) - Interviewer