Hey everyone, this one's a tutorial of my poly modeling workflow in Blender. I've tried to include all the important information, but if something's not clear, please ask me in the comments! And thank you for the overwhelming response to my previous vid, you guys are awesome!
Get this guitar model for free:
https://lolpoly.gumroad.com/
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Addons used:
Light Wrangler - https://blendermarket.com/products/light-wrangler?ref=1300
Machin3Tools - https://gumroad.com/a/839711699/IjsAf
https://blendermarket.com/products/machin3tools?ref=1300
Meshmachine - https://gumroad.com/a/839711699/Gwgt
https://blendermarket.com/products/meshmachine?ref=1300
HardOps&BoxCutter - https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle?ref=1300
Smart Fill - https://blendermarket.com/products/smart-fill-blender-add-on
(Idk if smart fill is still being developed, but it still works for me in 3.6)
Half Knife (FREE) - https://artempoletsky.gumroad.com/l/yAXEj
Fast Loop (FREE) - https://github.com/Jrome90/Fast-Loop
TexTools (FREE) - https://github.com/franMarz/TexTools-Blender
SetFlow (FREE) - https://github.com/BenjaminSauder/EdgeFlow
Wood material from AmbientCG:
https://ambientcg.com/view?id=Wood023
Chapters:
0:00 Intro
1:03 Body
4:18 Neck
7:54 Various Parts
16:35 Strings
18:07 Materials
21:02 Sound test
21:19 Scene setup
21:37 Lighting