0:00 - Recap: Planes, Rotation, and Radians
0:50 - Creating a Sphere with Plane Input
1:29 - Automatic Point-to-Plane Conversion
2:06 - Adjusting Sphere Radius
2:34 - Populating Sphere with Random Points
3:52 - Using Lists for Multiple Points
4:59 - Adding Spheres at Each Point
5:25 - Replacing Spheres with Cylinders
6:12 - Aligning Cylinders to Sphere Surface
6:46 - Getting Normals with Brep Closest Point
7:58 - Visualizing Normals with Vector Display
8:46 - Creating Planes from Normals
9:23 - Using Planes to Orient Cylinders
10:00 - Recap: Importance of Planes for Geometry