GPU-generated DISTANCE FIELDS [Voxel Devlog #8]

GPU-generated DISTANCE FIELDS [Voxel Devlog #8]

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GPU-generated DISTANCE FIELDS [Voxel Devlog #8]
Please check out the online demo: https://octoproject.tk/ In this video, I talk about my exploration into the use of dynamically-generated distance fields to accelerate voxel rendering. I provide a brief overview of how ray marching against a distance field is performed, and present some approaches to distance field generation from voxel volumes. Then, I talk about how the GPU rasterizer may be utilized to quickly compute distance fields by drawing quads with min-blending enabled. Music used in the video: Peyruis - Relax Corbyn Kites - West C418 - Work Life Imbalance Peyruis - Fly away