GORGEOUS, speedy terrain generation [Voxel Devlog #14]
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During this devlog, I unveil my techniques for customizable, optimized voxel terrain generation. I discuss how it is accelerated using the GPU, describe how interval arithmetic is leveraged to predict when regions of the world are homogenous, and touch upon how to apply interval arithmetic to 3D models.
Music used in the video:
Punch Deck - Homestead
Chris Doerksen - The Feeling
Corbyn Kites - The Woods
Chris Doerksen - Re-Introduction
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