Godot 4.3 Weapon View Model Clip Shader Tutorial + Shader Transform Pipeline Overview

Godot 4.3 Weapon View Model Clip Shader Tutorial + Shader Transform Pipeline Overview

2.229 Lượt nghe
Godot 4.3 Weapon View Model Clip Shader Tutorial + Shader Transform Pipeline Overview
This video shows how to implement a shader to prevent weapon view model clipping into walls in Godot 4.3. The twelfth video of my character controller tutorial series. weapon_clip_and_fov_shader.gdshader and function to apply shader to view models: https://gist.github.com/majikayogames/94ac6c76650a609e4db09febb82ab197 Godot shader transform pipeline cheat sheet: https://imgur.com/gallery/godot-shader-transform-pipeline-cheat-sheet-rlns0q6 Full Playlist: https://www.youtube.com/playlist?list=PLbuK0gG93AsHID1DDD1nt4YHcdOmJvWW1 GitHub Repo: https://github.com/majikayogames/SimpleFPSController All source code and included assets are licensed under the CC0/public domain license. Contents of this video: 0:00 - Intro 0:25 - Premade weapon clip shader (link in description) 2:41 - How to create your own weapon view clip shader 5:10 - Godot 4.3 and 4.2 differences for shader 8:24 - Modify weapon FOV 13:28 - Godot shader transform pipeline overview If this tutorial helped you, consider supporting the channel on Patreon or Ko-fi: https://www.patreon.com/MajikayoGames https://ko-fi.com/majikayogames