Godot 4: Dynamic fog shader (tutorial)

Godot 4: Dynamic fog shader (tutorial)

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Godot 4: Dynamic fog shader (tutorial)
📖 Godot 4 book: https://filiprachunek.gumroad.com/l/godot4 📚 Shaders in Godot 4: https://filiprachunek.gumroad.com/l/shaders 🎮 Get Whispers of Prague on Steam: https://store.steampowered.com/app/2767990/Whispers_of_Prague_The_Executioners_Last_Cut 💡 Get exclusive content on Patreon: https://www.patreon.com/FencerDevLog 🚀 Space Shooter tutorial: https://www.youtube.com/playlist?list=PLNhMW555KBpk8iyIKCIf3arzlK6_H8NLx 🖥️ Space Shooter source code: https://github.com/FilipRachunek/space-shooter #godot #godot4 #godotengine #shaders Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma, plexus, or lightning. This time, we will use a method called domain warping or domain distortion, and the result will be this infinitely changing fog that we can see in the background right now. So let's get started.