Getting the best performance with UI Toolkit | Unite 2024

Getting the best performance with UI Toolkit | Unite 2024

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Getting the best performance with UI Toolkit | Unite 2024
In this video, Unity expert Nicolas Borromeo leads the discussion on topics like the chained draw-calls implementation and the implications of buffer sizes, dynamic atlasing best practices, and dealing with limitations like custom shaders and 3D UI. Speakers: Nicolas Borromeo, Senior Software Development Consultant, Unity Benoit Dupuis, Senior Technical Product Manager, Unity