Gaussian Splatting explorations

Gaussian Splatting explorations

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Gaussian Splatting explorations
Let's dive into Gaussian Splatting: what is it, how are scenes represented, and what fun things can we do with it? This is a fairly informal and code-heavy video - let me know if you like this format! GS website (with links to paper): My lesson on optimizing things with fun losses such as CLIP: https://johnowhitaker.github.io/tglcourse/generators_and_losses.html My Twitter, if you want updates on this as I go: https://twitter.com/johnowhitaker As mentioned in the video, please do let me know if you have any further questions or suggestions :)