Games Don't Actually Need Loading Screens

Games Don't Actually Need Loading Screens

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Games Don't Actually Need Loading Screens
Download the source code for all my videos here: https://patreon.com/vercidium I spent the past 6 years creating a game engine, and multithreading is the best yet most confusing thing I've learned. I hope this overview of caches and tasks helps your games run smoother. Music is Spirit by Disjoint Square https://disjointsquare.bandcamp.com Timestamps 0:00 Why Games Load 0:34 Advanced Computers 1:43 Timing Issues 2:15 Fence Signals 2:53 Interactive Demo #gamedev #gamedevelopment #gameengine