Fusion Particles - Spark impacts / Spawning new points from particles
This tutorial demonstrates how to create a spark emission effect in Fusion by generating a small set of particles that spawn additional sparks. The setup involves configuring PEmitter, PRender, and PSpawn nodes to control particle behavior, lifespan, and motion. The video explains fine-tuning emission settings, adjusting variance, and optimizing particle count for a realistic effect. Additional refinements such as turbulence and gravity enhance the realism of the sparks. By the end, users will have a dynamic particle system for high-energy spark effects.
Link to comp :
https://github.com/statixVFX/stx_tutorials
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