In this video I'm gonna show you how to create realistic skin shader using maps in blender, i'm following the killer workflow for this tutorial but with a twist :D and it's using blender instead of zbrush and maya, so if you wanna know how to do it watch till the end.
TextureXYZ: https://texturing.xyz/collections/multi-channel-faces
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00:00 - Intro (Explaining the workflow)
01:17 - Setting up the UVs for textures
01:35 - Placing the Maps on the Face
05:07 - Fixing the UVs of our first model
06:46 - Explaining the method
07:08 - Baking the Maps
08:52 - Importing the Baked maps
09:25 - Exporting the Utility Map
10:17 - Explaining Subsurface Scattering
10:50 - Painting/Fixing the map's issues
12:35 - Baking the SSS map
13:40 - Setting up the SSS shader
15:10 - Final Results
15:16 - Outro
#Skin#tutorial#shader#blender#full_guide