Even though FTL: Faster Than Light released in 2012, it's still considered one of the best roguelikes ever made. By diving into FTL's development, this video will show you why.
0:00 Intro
1:28 Jay and Matt
2:46 Game Design Documents
3:37 Vibes Based Design
4:54 Captain Picard Simulator
6:02 Follow The Fun
8:40 Inspired By Tetris?!
11:21 On Difficulty
13:15 Spelunky
15:31 Hunger Clock
18:51 Atmosphere
20:49 Kickstarter
24:36 Criticisms
27:07 The Flagship
A special thanks to Matthew Davis for providing me with some screenshots from early FTL builds!
Sources:
https://arstechnica.com/gaming/2022/11/ten-years-of-ftl-the-making-of-an-enduring-spaceship-simulator/
https://gdcvault.com/play/1018034/Designing-Without-a-Pitch-FTL
https://www.youtube.com/watch?v=BT-qkoaeGrw
https://www.idlethumbs.net/designernotes/episodes/justin-ma-1
https://www.idlethumbs.net/designernotes/episodes/matthew-davis/
https://www.reddit.com/r/pcgaming/comments/10dwycx/we_are_subset_games_developer_of_ftl_and_into_the/
https://x.com/subsetgames/status/1570234681253318657
https://archive.org/details/faster-than-light-artbook/mode/2up
https://sketchsawyer.artstation.com/projects/NVPkz
https://www.youtube.com/watch?v=42rqT_htY7o
https://www.youtube.com/watch?v=GPtqgJyxGnU
https://www.youtube.com/watch?v=s_I07Iq_2XM
https://www.vulture.com/article/into-the-breach-final-level-matthew-davis-interview.html
https://www.polygon.com/features/2013/3/12/4090522/the-opposite-of-fail-the-story-of-ftl
https://www.giantbomb.com/articles/subset-games-top-10-games-of-2018/1100-5796/
https://www.gamedeveloper.com/business/how-subset-games-made-the-jump-from-i-ftl-i-to-i-into-the-breach-i-
https://www.wired.com/story/into-the-breach-review-ftl-developers-new-game-subset-games/
https://cliqist.com/2018/03/06/into-the-breach-building-a-better-mech-with-subset-games-justin-ma/
https://episodiccontentmag.com/2015/08/10/anything-but-sports-the-making-of-ftl-chapter-4-of-4/