From Cube to Walking Mushroom in Blender – Full Stylized Workflow | Inspired by Dungeon Meshi

From Cube to Walking Mushroom in Blender – Full Stylized Workflow | Inspired by Dungeon Meshi

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From Cube to Walking Mushroom in Blender – Full Stylized Workflow | Inspired by Dungeon Meshi
Transform a simple cube into a Walking Mushroom character inspired by the anime Dungeon Meshi! In this full Blender tutorial, we’ll guide you step-by-step through modeling, UV mapping, rigging, adding wiggle motion using Wiggle2, stylized texturing with Ucupaint, creating outline effects, and animation using follow path. 🎨 This character is a fun nod to the quirky mushrooms found in Dungeon Meshi, reimagined in a cute, stylized 3D look. ⏱️ Chapters: 00:28 - Modeling 02:07 - UV Mapping 03:04 - Rigging 06:20 - Wiggle 2 10:11 - UV Group 10:25 - Painting Texture with Ucupaint 12:42 - Outline 13:41 - Animation 📦 Tools Used: - Blender - Wiggle 2 - Auto-Rig Pro - Ucupaint - Image reference inspired by results from Google Images. ⚠️ Disclaimer: This video includes original 3D character modeling inspired by fantasy mushroom creatures. Some visual references were sourced via Google Image Search and used solely for study and design inspiration purposes. All final visuals, animations, and assets in this video are fully custom-made and do not directly replicate any copyrighted work. All trademarks and properties mentioned belong to their respective owners. This content is for educational and entertainment purposes only. 🔔 Like, subscribe, and share if you want more stylized and anime-inspired 3D content!