Five Simple House Rules for Better Combat in Dungeons and Dragons 5e

Five Simple House Rules for Better Combat in Dungeons and Dragons 5e

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Five Simple House Rules for Better Combat in Dungeons and Dragons 5e
MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: https://www.kickstarter.com/projects/dungeondudes/monsters-of-drakkenheim-5e We discuss five easy-to-use house rules you can use in your Dungeons and Dragons campaign for combat which lead to richer tactical combat, more exciting and dramatic moments in battle, and make life easier for the Dungeon Master! Bookmarks for each of the rules discussed in this episode: 1:25 Better Critical Hits 4:32 Better Healing Potions 7:02 Flanking 10:38 The Bloodied Condition 13:45 Minion Monsters We've also prepared a handy Google Doc with the full text of the house rules presented here: http://bit.ly/simple-house-rules-for-combat-5e Watch us play live Tuesdays 6-9 PM EDT on Twitch: http://www.twitch.tv/dungeon_dudes Join our Patreon community: https://www.patreon.com/dungeon_dudes Get our custom t-shirts: http://bit.ly/dungeondudesmerch Pick up your next D&D book on Amazon using our affiliate links below to help support the channel: Baldur’s Gate: Descent into Avernus — https://amzn.to/2Yer6tt Ghosts of Saltmarsh — https://amzn.to/2JR2H3T Xanathar’s Guide to Everything — https://amzn.to/2YjaIHY Volo’s Guide to Monsters — https://amzn.to/2SseJVu D&D 5e Starter Set — https://amzn.to/2Yjbc0K D&D 5e Core Rulebook Set — https://amzn.to/2xYTKQG