Fake Optimization in Modern Graphics (And How We Hope To Save It)

Fake Optimization in Modern Graphics (And How We Hope To Save It)

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Fake Optimization in Modern Graphics (And How We Hope To Save It)
We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders. We want to change the direction the industry is heading so that sufficient hardware is not buried for the sake of unnecessary hardware sales and mass consumer manipulation. But we need both gamers and developers more aware of this massive industry oxymoron. Our Website: https://threatinteractive.wordpress.com For Updates or Questions about any test variables or our plan for funding contact our studio or founder on with these links: Threat Interactive: Email: [email protected] Twitter: https://x.com/ThreatInteract Reddit: https://www.reddit.com/user/ThreatInteractive Studio Founder: Twitter: https://x.com/TheKevinJimenez 00:00:00 Intro 00:00:24 Creativity 00:01:26 Performance 00:02:30 Visuals: TAA & Upscalers 00:06:10 TAA Off Issues (Visuals) 00:07:20 Proving TAA's Insignificance To Real Optimization 00:08:54 The Cost Problem of "Good" TAA 00:11:23 TAA Design Requisites 00:11:36 Why Epic Games & UE is the biggest problem 00:19:09 A Little About Threat Interactive Key words: TAA, Upscaling, Fake Optimization, Blessing or Curse, Hybred, DLSS, DLAA