Export from Blender To Unreal Engine 5 Via USD | An Alternative When Datasmith is Not Available

Export from Blender To Unreal Engine 5 Via USD | An Alternative When Datasmith is Not Available

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Export from Blender To Unreal Engine 5 Via USD | An Alternative When Datasmith is Not Available
Hey guys! I know you've thought before that there should be a way to export your Blender project to Unreal without the hassle of creating materials and bringing textures all over again. Unfortunately, there's no Datasmith plugin/add-on for Blender, but luckily, Pixar has made their USD file format open source and Blender can export such files, and Unreal has a plugin to be able to import them, lucky us! In this video, I'll show you how to export a project from Blender to Unreal via USD and some limitations and issues you might face to take into consideration. I'm using Unreal Engine Version 5.3 in this video. Links: To the 3D Model courtesy of Architecture Topics https://www.youtube.com/watch?v=t24XeHPnD0g&t=98s USD Documentation: https://www.pixar.com/usd https://openusd.org/release/index.html Inspired by Riley Brown's Tutorial, check it out! https://www.youtube.com/watch?v=Q9HNRzgRT5E My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketplace/en-US/product/a65948cdab2345f19cb059493f53afbf Chapters: 0:00 No Datasmith, but USD! 1:45 Exporting from Blender 3:47 Importing to Unreal 5:43 Issues with Materials and How to Solve Them 9:51 Re-Exporting/Re-Importing 10:32 Checking and Tweaking our Assets 16:30 Final Import 18:30 Be Mindful of Your Scales 20:00 If you Want to Change Materials My Spec: Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz Ram: 64GB Graphics Card: Nvidia RTX 3090