Hey guys!
I know you've thought before that there should be a way to export your Blender project to Unreal without the hassle of creating materials and bringing textures all over again.
Unfortunately, there's no Datasmith plugin/add-on for Blender, but luckily, Pixar has made their USD file format open source and Blender can export such files, and Unreal has a plugin to be able to import them, lucky us!
In this video, I'll show you how to export a project from Blender to Unreal via USD and some limitations and issues you might face to take into consideration.
I'm using Unreal Engine Version 5.3 in this video.
Links:
To the 3D Model courtesy of Architecture Topics
https://www.youtube.com/watch?v=t24XeHPnD0g&t=98s
USD Documentation:
https://www.pixar.com/usd
https://openusd.org/release/index.html
Inspired by Riley Brown's Tutorial, check it out!
https://www.youtube.com/watch?v=Q9HNRzgRT5E
My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketplace/en-US/product/a65948cdab2345f19cb059493f53afbf
Chapters:
0:00 No Datasmith, but USD!
1:45 Exporting from Blender
3:47 Importing to Unreal
5:43 Issues with Materials and How to Solve Them
9:51 Re-Exporting/Re-Importing
10:32 Checking and Tweaking our Assets
16:30 Final Import
18:30 Be Mindful of Your Scales
20:00 If you Want to Change Materials
My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090