[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL

[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL

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[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL
►Full OpenGL Series Playlist: https://www.youtube.com/playlist?list=PLvv0ScY6vfd9zlZkIIqGDeG5TUWswkMox ►Find full courses on: https://courses.mshah.io/ ►Join as member to get perks: https://www.youtube.com/channel/UCA64pZbN5Mz5NxC3SO4qpDg/join ►Lesson Description: In this lesson I discuss at a high level the graphics pipeline-- the journey of a vertex from 3D data to your 2D screen--as I'd like to say! This lesson is intended to be a high level overview to help you understand that geometry passes through multiple stages of a pipeline on your GPU. Some of the terminology on this video is going to be new, but that's okay, as we will continue later on in the series to deeper content. ►Please like and subscribe to help the channel! ►YouTube Channel: https://www.youtube.com/c/MikeShah ►Join our free community: https://courses.mshah.io/communities/Q29tbXVuaXR5LTI3MzAz