Entity Mapping, Cloning, Disabling, and more   This Week in Bevy

Entity Mapping, Cloning, Disabling, and more This Week in Bevy

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Entity Mapping, Cloning, Disabling, and more This Week in Bevy
https://thisweekinbevy.com/issue/2025-02-10-entity-mapping-cloning-disabling-and-more This Week in Bevy rendering takes even more advantage of the retained rendering world that was merged into 0.15. Scene spawning, entity cloning, and entity disabling all saw progress this week which is just more proof that the next release will be a big one yet again. Out in the community we get a flashback to Advent of Code 2024 with Bevy-based visualizations for the puzzles, procedural audio generation for car engines, and 3d scan data being used. The This Week in Bevy site also got an update to Leptos 0.7 in preparation for some more changes coming soon 👀 ## Chapters 00:00 Entity Mapping, Cloning, Disabling, and more 00:32 Entity Mapping and Cloning 00:55 weak_handle! 01:23 editing materials on gltfs 01:40 text shadow 02:05 Retained Bins 02:28 Cold Specialization 02:43 Atmosphere LUT parameterization 02:54 Disabled entity marker component 03:14 Standing Around 03:24 bevy_defer + axum demo 03:41 Path of Exile 2 Graph Exploration 03:55 Varg: Doors and Mirrors 04:03 Leaves and Rain 04:08 Live Terrain Generation 04:17 Tree Mesh Generation 04:24 Advent of Code 2024 Visualizations 04:38 Splash Rats 05:00 Monster do spin 05:14 Input rebinding menu 05:28 Flight the Power 05:39 Space Game with Heightmap 05:46 bevy_lit v0.6 06:05 bevy_child_window 06:40 bevy_mod_skinned_aabb 0.1.0 06:52 bevy_behave 07:01 Bevy Replicon 0.30.0 07:14 Elevated Arcana 07:29 Making a Car Engine Sound with Leat & Bevy