https://thisweekinbevy.com/issue/2025-02-10-entity-mapping-cloning-disabling-and-more
This Week in Bevy rendering takes even more advantage of the retained rendering world that was merged into 0.15. Scene spawning, entity cloning, and entity disabling all saw progress this week which is just more proof that the next release will be a big one yet again.
Out in the community we get a flashback to Advent of Code 2024 with Bevy-based visualizations for the puzzles, procedural audio generation for car engines, and 3d scan data being used.
The This Week in Bevy site also got an update to Leptos 0.7 in preparation for some more changes coming soon 👀
## Chapters
00:00 Entity Mapping, Cloning, Disabling, and more
00:32 Entity Mapping and Cloning
00:55 weak_handle!
01:23 editing materials on gltfs
01:40 text shadow
02:05 Retained Bins
02:28 Cold Specialization
02:43 Atmosphere LUT parameterization
02:54 Disabled entity marker component
03:14 Standing Around
03:24 bevy_defer + axum demo
03:41 Path of Exile 2 Graph Exploration
03:55 Varg: Doors and Mirrors
04:03 Leaves and Rain
04:08 Live Terrain Generation
04:17 Tree Mesh Generation
04:24 Advent of Code 2024 Visualizations
04:38 Splash Rats
05:00 Monster do spin
05:14 Input rebinding menu
05:28 Flight the Power
05:39 Space Game with Heightmap
05:46 bevy_lit v0.6
06:05 bevy_child_window
06:40 bevy_mod_skinned_aabb 0.1.0
06:52 bevy_behave
07:01 Bevy Replicon 0.30.0
07:14 Elevated Arcana
07:29 Making a Car Engine Sound with Leat & Bevy