Enhancing Scratch VR with Rotation and Controllers! [vanilla + modded] (devlog #2)
In order to make a VR game in Scratch, we need to get input from two important components: headset rotation and controllers. But, Scratch doesn't come with this support out of the box. Is there a way, then, to measure headset rotation and controller input in Scratch?
Track development (currently not updated): https://scratch.mit.edu/projects/1067842293/
underpig's ScratchVR demo with Video Sensing: https://scratch.mit.edu/projects/295725547/
Slightly modified ScratchVR (used in the video): https://scratch.mit.edu/projects/1148610154/
Subscribe: https://www.youtube.com/c/stemmc
Thanks to the Scratch Wiki for several screenshots!
Party horn by InspectorJ on Freesound
Record Scratch by luffy on Fresound
Music (not all music is mentioned):
Motivational Electronic Groove for Engaging Presentations by LolaMoore
The Builder by Kevin MacLeod
Distrust The System by The Soundlings
Merry Go - Silent Film Light by Kevin MacLeod
Marty Gots a Plan by Kevin MacLeod
Night Vigil by Kevin MacLeod
Swing Machine by Kevin MacLeod (partially with Suno AI)
Happy Alley by Kevin MacLeod
Dream Catcher by Kevin MacLeod
Motivational Electronic Background by Universfield
Guitar Journey by ViraMiller
Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu.
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