EmberGen Tutorial: Importing Meshes and Cameras

EmberGen Tutorial: Importing Meshes and Cameras

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EmberGen Tutorial: Importing Meshes and Cameras
In this video we'll be introducing you to the Import Node, which allows you to bring static meshes, animated meshes, and cameras into EmberGen. If you haven’t used the Import node just yet, then after this tutorial, you’ll be able to hit the ground running! If you've been having issues "exporting at 24fps" this tutorial is also for you! If you’d like, you can download and follow along with the same files Ben used in the tutorial with the link below; EmberGen project file, .fbx file [used with the import node], and the Timing Formula Cheat Sheet! - https://jangafx-software-files.s3.amazonaws.com/share/falling-tutorial.zip 00:00 Introduction to the Import Node 00:41 Export your geometry from another application 01:12.fbx export considerations for Blender 01:42 Add an Import Node 02:03 Scale and Center to Fit 02:35 Using masks to define Emitters and Colliders 03:47 Using the Frame Delay 04:47 FPS, Frame Stride, and Timestep 06:16 Export at 24FPS??? …The Formula! 08:30 Importing animated cameras via *.fbx 10:03 Using imported meshes for render holdouts 11:17 Compositing the render with the backplate 12:15 Recap 13:43 Wrap Up