A video in which I talk about what goes into creating a Toon style and show you how to create a simple cel shaded look using the default 3D spatial material in Godot. Also ideas on how to level up the visuals with different shaders available on Godot Shaders.
00:23 - Toon style considerations
00:29 - Toon Character design
00:51 - Lighting/Shading
02:57 - Godot Material Tutorial
05:39 - eldskald's Toon Shader
06:49 - Outro
eldskald's shader on Godot Shaders: https://godotshaders.com/shader/complete-cel-shader-for-godot-4/
@rafaelbordoni516 's video about the Cel Shader that I didn't do justice for in this video:
https://youtu.be/F0LZ_hAci4k
Outline post-processing shaders that you might also want to check out:
Godot 4.0 outline: https://godotshaders.com/shader/depth-modulated-pixel-outline-in-screen-space/
Godot 3.5 outline: https://godotshaders.com/shader/post-effect-outline-shader-for-gles2/
If you’re able to, and want to help support more content from me you can buy me a coffee here: ko-fi.com/wattinteractive