Dynamic Storytelling in Mass Effect 3’s

Dynamic Storytelling in Mass Effect 3’s "Cure the Genophage" Mission

28.623 Lượt nghe
Dynamic Storytelling in Mass Effect 3’s "Cure the Genophage" Mission
Sign up for CuriosityStream and free access to our streaming service, Nebula! https://curiositystream.com/storymode In this video we break down the dynamic level design in Mass Effect 3's mission, "Cure the Genophage," by talking to Senior Designer Dave Feltham and Senior Artist Boyd McKenzie. Watch our full conversation with Dave & Boyd: https://youtu.be/kStOfP_w7rs Listen to our podcast episode on Mass Effect, featuring Mark Brown of @Game Maker's Toolkit: https://bit.ly/3baUZ38 PATREON: http://bit.ly/StoryModePatreon Twitter: https://twitter.com/storymodeon Facebook: https://www.facebook.com/gaming/StoryModeOn/ Instagram: https://www.instagram.com/storymode_on/ Special Thanks Dave Feltham and Boyd McKenzie Founder-level Patrons Sharon Fagen Arne Meyer Kunal Nayyar Susan O'Connor Producers Vince Major (https://twitter.com/VinceMajor) Wyatt Strain (https://twitter.com/wyattari) Michael Tucker (https://twitter.com/michaeltuckerla) Writers Brian Bitner (https://twitter.com/BrianBitner) Alex Calleros (https://twitter.com/Alex_Calleros) Michael Tucker Editors Alex Calleros Michael Tucker Game Capture Artist Wyatt Strain Original Music by: Warm Binary - https://www.instagram.com/warmbinary/ Mods used: ME3Tweaks ALOT textures & videos SinglePlayer Native Controller Support Mod Gibbed Save Game Editor From the team behind @Lessons from the Screenplay #MassEffect #GameDesign #CureTheGenophage 0:00 Intro 1:35 Dynamics of Three-act Structure 6:17 Dynamics Through Combat and Level Design 8:55 Moral Dynamics 14:38 Conclusion