A deep dive into the depth fade nodes in Unreal Engine materials.
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RELATED VIDEOS:
Material Nodes playlist: https://www.youtube.com/playlist?list=PLd_mSt05L44rKr7ahEpB3I0FWolbTC7tH
World Creation playlist: https://www.youtube.com/playlist?list=PLd_mSt05L44p3_d7M5uNMzG-BLf0aCiZJ
Lerp:
https://youtu.be/tBib8qQxd1M?si=26oj7icugk0oM6Ic
Fresnel:
https://youtu.be/UPKpFbx1-D8?si=iRb8o-CUJrcJsiat
Basic Math:
https://youtu.be/cJlLrlMQRTI?si=3y0cY-Ilqkjiza_G
OneMinus:
https://youtu.be/f_o9vbY1dC4?si=7n2CI0LUjv-Hft4P
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LINKS & STUFF:
Depth Fade documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/depth-material-expressions-in-unreal-engine?application_version=5.4&utm_source=editor&utm_medium=docs&utm_campaign=rich_tooltips#depthfade
Fade Depth example article: https://heyyocg.link/depth-fade/
Code for the custom node: IsShadowDepthShader()
Stylized Water article: https://jesshiderue4.wordpress.com/materials/stylized-water-material/
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TIME STAMPS:
00:00 | intro
00:27 | depth fade node
03:57 | camera depth fade node
05:08 | considerations
07:47 | fade mesh when camera is close
08:35 | fixing the shadow issue when using camera depth fade
10:41 | exmaple 1: water material
14:31 | example 2: emissive intersection material
17:38 | example 3: dark entrance material
19:31 | example 4: use with particle systems
21:14 | example 5: z depth effect
22:31 | example 6: fog material
23:30 | outro
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MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | https://soundcloud.com/scottbuckley
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Mechanolith by Kevin MacLeod | http://incompetech.com
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