Deforming features of Geometric Hierarchy Tracking
This tutorial runs through a variety of features associated with deforming meshes in SynthEyes, as part of the Geometric Hierarchy tracking system, which can deform meshes to match the incoming shot. Covers different lasso and paint creation modes, and using an external image editor for setup. Describes constraints on overlap of children, parents, and siblings. NOTE: Deformation is not available in the "SynthEyes Intro" version.