This time I'm joined by Ryan Fleury, who is working on RAD Debugger in Epic Game Tools (formerly RAD Game Tools). It's incredibly detailed, technical deep dive into the world of debuggers. On top of that Ryan drops words of wisdom about engineering in general! Worth a watch!
RAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebugger
Ryan's blog Digital Grove: https://www.rfleury.com/about
Chapters:
0:00:00 -
0:01:07 Intro
0:01:07 -
0:34:02 Learning programming, Casey videos and RAD
0:34:02 -
1:27:29 Debuggers deep dive
1:27:29 -
1:35:37 Print debugging vs debugger
1:35:37 -
1:55:24 Advanced features of the debugger
1:55:24 -
2:07:02 Performance bottlenecks for debuggers
2:07:02 -
2:46:59 State of software, snake oil and Twitter
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_