A detailed look at a smoke/steam based effect derived using the Steam particle template from Resolve 16.
0:42 - Steam Template
1:58 - FastNoise Node
7:48 - Using Seethe Rate to build library of particles
11:05 - Brightness/Contrast
11:48 - How pEmitter combines with FastNoise to generate steam
17:15 - How a given FastNoise frame is assigned to a particle
19:01 - Animate: Particle Birth Time
19:31 - Animate: Over Time
20:00 - Animate: Particle Age
21:09 - Building our own particle system
25:44 - Masking to add volume effect
27:08 - Fading particles in and out
27:33 - Always facing camera explanation