Creating Realistic Textures in Substance 3D Painter with Niels Couvreur

Creating Realistic Textures in Substance 3D Painter with Niels Couvreur

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Creating Realistic Textures in Substance 3D Painter with Niels Couvreur
In this course, Sierra Division Environment Artist Niels Couvreur, will guide you through the process of developing high-quality custom smart materials and smart masks with Adobe Substance 3D Painter. You’ll gain hands-on experience with texturing and layering principles, mastering techniques that are essential for creating professional-quality assets. Throughout the course, you will learn how to texture various material types such as rust, wood and metal. Niels will share the knowledge he’s gained over the years, along with valuable tips and tricks to help you work more efficiently and effectively—so you can create realistic textures and carry that expertise into future projects. Additionally, you’ll learn how to use various tools to support your texturing workflow and know how to deliver optimized workfiles with packed maps. By the end of the course, you’ll be able to render your assets in Omniverse, showcasing your work in a polished, presentation-ready format with strong storytelling elements. Who is this course for: This course is perfect for artists with beginner to intermediate knowledge of texturing and who want to strengthen their skills and take their texturing skills to the next level. Course Starts: July 2025 Register for Course: https://academy.sierradivision.com/course/view.php?id=3 Niels' ArtStation: https://www.artstation.com/nielscvr Join our May 13th Info Session on Discord: https://discord.gg/m428fSsngQ