Creating bottled liquid with Blender can be a challenging task with many different approaches - both physical and non physical. In this video tutorial, we'll be exploring this non physical approach, compatible with both Cycles and Eevee in Blender 2.9.
Timestamps:
0:00 Intro
0:15 Modeling the Bottle
3:40 Making the Liquid Mesh
5:48 Creating the Liquid Surface
8:50 Setting up the Liquid Shader
12:39 The Bubble Particles
19:46 Animating the Bottle
25:25 Surface Displace for Static Renders
We Always Thought the Future Would Be Kind of Fun by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Source: http://chriszabriskie.com/darkglow/
Artist: http://chriszabriskie.com/
#blender #cycles #liquid #physics #eevee #render #tutorial #dev