Create a pile generator in Blender 4.0! (Geometry Nodes & Repeat Zone)
Let's go over a way to pile any object in Blender 4.0. We'll be using geometry nodes and make amazing use of the Repeat Zone to stack our objects. Furthermore, I'll show how to make this completely customizable and re-usable for anything you may need.
To pile multiple objects, add them to a collection and use a collection info as the instance input in the "instance on points" node. Make sure to check "Pick Instance" in the instance on points node and select separate and reset children in the collection info node. Make sure that the bounding box's "Object Info" is set to one of the collection objects and is NOT replaced with a collection info node.
Download the Blender Universe FREE asset library here:
https://bakeduniverse.gumroad.com/l/bbps