Computer Graphics Tutorial - PBR (Physically Based Rendering)

Computer Graphics Tutorial - PBR (Physically Based Rendering)

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Computer Graphics Tutorial - PBR (Physically Based Rendering)
In this video I will show you the basics of PBR and how to implement it into your 3D renderer. *Discord Server* https://discord.gg/NtPwH5BCfb *Patreon* https://www.patreon.com/victorgordan *Timestamps* 00:00 Intro 00:10 PBR Traits 01:51 The Rendering Equation 03:57 The BRDF 05:21 Diffuse Lighting 06:05 Specular Lighting 07:16 Normal Distribution Function 07:59 Geometry Shadowing Function 09:06 Fresnel Function & Overview 09:20 Rules of thumb 09:56 Implementation 12:23 Metals 13:03 Implementation Overview 13:16 Outro & Questions *References* https://learnopengl.com/PBR/Theory http://www.codinglabs.net/article_physically_based_rendering_cook_torrance.aspx https://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function https://en.wikipedia.org/wiki/Oren%E2%80%93Nayar_reflectance_model https://www.gamedev.net/blogs/entry/2260986-the-rendering-equation/ https://computergraphics.stackexchange.com/questions/3946/correct-specular-term-of-the-cook-torrance-torrance-sparrow-model https://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html https://en.wikipedia.org/wiki/Oren%E2%80%93Nayar_reflectance_model https://google.github.io/filament/Filament.html#materialsystem/improvingthebrdfs/energylossinspecularreflectance #computergraphics #CG #PBR