Compiler-Driven Development in Rust, including TDD, CDD, and the Typestate Pattern.
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When I write a new Rust program, I don't start with functions or methods or any runtime code. I start with the model of my application, expressed with Rust's rich type system.
Interacting with the real-world, on disk or through the network is too slow for me, at first, I need to iterate faster than that, to sketch out my ideas, unconstrained by the outside world.
This compile-checked whiteboarding I call Compiler-Driven Development.
❤️ If you would like to support what I do, I have set up a patreon here: https://www.patreon.com/noboilerplate - Thank you!
📄 All my videos are built in compile-checked markdown, transcript sourcecode available here https://github.com/0atman/noboilerplate this is also where you'll find links to everything mentioned.
🖊️ Corrections are in the pinned ERRATA comment.
🦀 Start your Rust journey here:
https://www.youtube.com/watch?v=2hXNd6x9sZs
👕 Bad shirts available here https://www.teepublic.com/user/no-boilerplate
🙏🏻 CREDITS & PROMO
Many thanks to Andrew for the English subtitles!
My name is Tris Oaten and I produce fast, technical videos.
Follow me here https://tech.lgbt/deck/@noboilerplate
Website for the show: https://noboilerplate.org
Come chat to me on my discord server: https://discord.gg/mCY2bBmDKZ
If you like sci-fi, I also produce a hopepunk podcast narrated by a little AI, videos written in Rust! https://www.lostterminal.com
If urban fantasy is more your thing, I also produce a podcast of wonderful modern folktales https://www.modemprometheus.com
👏🏻 Special thanks to my patreon sponsors:
- Jaycee,
- Gregory Taylor,
- Ything LLC
And to all my patrons!