Classic Game Postmortem: Fallout

Classic Game Postmortem: Fallout

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Classic Game Postmortem: Fallout
In this classic 2012 GDC Postmortem, Fallout producer/programmer/designer Timothy Cain delivers a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players today. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ