Cinematography Deepdive for Beginners - Camera and Render Settings Tutorial - Unreal Engine 5.5

Cinematography Deepdive for Beginners - Camera and Render Settings Tutorial - Unreal Engine 5.5

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Cinematography Deepdive for Beginners - Camera and Render Settings Tutorial - Unreal Engine 5.5
This is a tutorial showing the basics of how cameras work and relate to cinematography in Unreal Engine 5. I go over the basic settings of the Cine Camera Actor in Sequencer, and show how to compose and animate shots in multiple ways. I have set up a small scene with two characters to show these settings and principles in practice. Morph or dub your voice and support the channel at the same time with Elevenlabs! https://try.elevenlabs.io/srb9mtho4n0l QuickMagic for Body Mocap: https://www.quickmagic.ai?code=clmew4 (if link is broken, referral code is: clmew4) Check out Artlist.io for music and SFX and support the channel at the same time: https://artlist.io/referral/dd1d776b-740e-43da-8557-29c2fe35e03d Join our Discord: https://discord.gg/thedarkestage Business Inquiries: https://www.northwoodsrevolution.com/contact 00:00-00:48 Intro 00:49-01:57 Scene Overview 01:58-02:39 Cinematic Viewport 02:40-05:09 Adding sphere focus tracker 05:10-06:51 Adding a Cine Camera to the Sequencer 06:52-07:46 Focus Setting and Focus Method, Tracking 07:47-11:17 Camera Lookat Tracking Settings 11:18-12:19 Overscan 12:20-17:36 Filmback 17:37-18:04 Lens Setting dropdown menu 18:05-20:56 Focus Settings, Debug Focus Plane, Tracking, Manual, and Rack Focus 20:57-23:58 Crop Settings, Anamorphic vs Spherical lenses 23:59-26:43 Focal Length, Prime lenses 26:44-28:56 Aperture 28:57-30:05 Frame Rate 30:06-36:50 Composing our first shot, Animating the camera in Sequencer 36:51-38:05 The lighting in the scene 38:06-44:55 Camera Shake 44:56-54:00 Post Processing, Chromatic Aberration, Bloom, Exposure, Dirt Mask, Lens Flare 54:01-57:56 Adding the lighting to the Sequencer to save it for the shot 57:57-01:05:03 Draft Render Settings, enabling Movie Render Queue, .jpg vs .exr 01:05:04-01:09:01 Bringing the draft render into Adobe Premiere and creating a project sequencer 01:09:02-01:14:02 Adjusting the shot with an Additive Layer on the Camera Transform track, adding a Snap Zoom 01:14:03-01:17:35 Adjusting the sun into frame, adjusting the lens flare to look more realistic 01:17:36-01:23:24 Rendering a 4k 16-bit .exr file, AA and Motion Blur settings, Engine Warm Up frames, saving our HQ Render Preset 01:23:25-01:25:54 Importing .exr file into Premiere, Working with Lumetri and the curves to do some basic color grading 01:25:55-01:31:20 Setting up another shot, creating a new Sequence for the new shot, animating new camera 01:31:21- 01:34:12 180 Degree Rule, how to set up coverage of a scene 01:34:12-01:35:39 Adjusting the lighting for the new shot 01:35:39-01:45:18 Setting up another Wide Shot, Queuing up multiple renders in Move Render Queue 01:45:18-01:51:16 Setting up the final shot, the Close Up of the Troll 01:51:16-02:00:55 Creating proxies in Adobe Premiere, setting up a multicam edit 02:00:56-02:07:30 Basic Color Grading 02:07:31-02:07:59 Final Film