In part 2 we create abstract glass using Maxon noise. Combining Maxon noise maps is a powerful way to create a range of different looks for glass. We create a full procedural roughness map in to give our glass a realistic look.
Shader Pack
https://boldandbreak.com/store/Abstract-Glass-Redshift-Materials-Pack-p712636658
IOR Database
https://pixelandpoly.com/ior.html
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⏱️Timestamps⏱️
0:00 Intro
0:33 Geometry & Glass
1:47 Start creating Glass
3:06 Displacement Map
4:25 Roughness Map
7:50 IOR
8:16 Experimenting with different looks
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https://www.instagram.com/boldandbreak/
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👇Where to find me👇
Website | https://www.instagram.com/breakingthebold
Vimeo |https://vimeo.com/brianmacdesigns
Website |https://brianmacdesigns.com/
🧰Tools🧰
Cinema 4D
After Effects
Affinity Photo
Affinity Designer
Photoshop
Illustrator
Premier
X-Particles
OBS-Studio
Octane
Redshift
Davinci Resolve
Neat Video Desnoiser
🖥️PC Specs🖥️
GPU | RTX 2080 TI |
CPU |Ryzen 7|5900X
Ram|64 GB| HyperX Kingston
Memory| 3.5 inch 4TB| Samsung 970 Evo 1TB|860 Evo 250GB
🎥Film Gear🎥
Lumix S5