Cinema 4D & Redshift - Glass and Transmissive materials - Part 02

Cinema 4D & Redshift - Glass and Transmissive materials - Part 02

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Cinema 4D & Redshift - Glass and Transmissive materials - Part 02
In part 2 we create abstract glass using Maxon noise. Combining Maxon noise maps is a powerful way to create a range of different looks for glass. We create a full procedural roughness map in to give our glass a realistic look. Shader Pack https://boldandbreak.com/store/Abstract-Glass-Redshift-Materials-Pack-p712636658 IOR Database https://pixelandpoly.com/ior.html ❤️Support the channel and become a member here❤️: https://boldandbreak.com/store/ ⏱️Timestamps⏱️ 0:00​ Intro 0:33​ Geometry & Glass 1:47 Start creating Glass 3:06​ Displacement Map 4:25 Roughness Map 7:50 IOR 8:16 Experimenting with different looks 👇Where to find Bold&Break👇 https://www.instagram.com/boldandbreak/ https://www.facebook.com/boldandbreak https://www.linkedin.com/company/boldandbreak 👇Where to find me👇 Website | https://www.instagram.com/breakingthebold Vimeo |https://vimeo.com/brianmacdesigns Website |https://brianmacdesigns.com/ 🧰Tools🧰 Cinema 4D After Effects Affinity Photo Affinity Designer Photoshop Illustrator Premier X-Particles OBS-Studio Octane Redshift Davinci Resolve Neat Video Desnoiser 🖥️PC Specs🖥️ GPU | RTX 2080 TI | CPU |Ryzen 7|5900X Ram|64 GB| HyperX Kingston Memory| 3.5 inch 4TB| Samsung 970 Evo 1TB|860 Evo 250GB 🎥Film Gear🎥 Lumix S5