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Chapters:
----------------
0:00 - Something different today
7:00 - Nullable reference types
11:49 - Application overview and architecture
27:58 - Renderer architecture
33:45 - A better way to handle environment maps
36:08 - More renderer suggestions
40:00 - Render passes
42:56 - Hey wait, that's my bloom!
45:40 - The other shaders
48:18 - Final thoughts
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